Junior Robotics Competition Rules

- Level 1 -

Students must design and create a unique build on their robot in order to improve the quality of their robot in sumo wrestling. Each student will go against one another on a sumo wrestle ring mat. After a robot gets pushed out of the ring, a 2min buzzer will sound off, giving  students time to reposition and prepare their robot to go back in the ring.

The last two robots that remain in the ring will go against each other, and the last robot standing in the ring wins.

Rules level I:

  1. Student must be able to program their robot without the assistance of an adult
  2. Student cannot assist the robot during the match ie: pushing their robot in order to push the opposing robot out the ring.
  3. If the build of a student’s robot has fallen off during the match, then they may reattach it after the buzzard.
  4. After the 2min buzzer has sounded off, each student must have their robot in the ring,

Failure to do so will be a consequence of disqualification.

Participants must program their robot to catch points by drawing circles with their robot. This is a timed event. The total sum of the numbers circled by the robot will be the points they accrued.

Rules:

  1. Participants cannot receive any guidance in programming their robot from any adult.
  2. Participants must circle the number or numbers completely. 
  3. The participants cannot physically assist the robot in drawing the circle other than pressing play to start the program again.
  4. Participants must start within the starting box.

Participants must program their robot through the city maze, and every sticker they pass they accrue points. They may pass the same sticker multiple times in order to accrue more points, they must take into consideration that this is a timed event. Each sticker is worth 2 points. Level 1 students have 5 minutes to complete the maze.

Rules level I:

  1. No adult guidance during the programing of the robot.
  2. Robot must accrue points by passing through stickers on the road.
  3. Robot must not travel over the road boundary.
  4. Robot must fully go over the sticker.
  5. Program must be within the time limit.
  6. Robot must completely pass the finish line.

- Level 2 -

Participants must program the Ed bulldozer with a remote control in order to transport kinetic sand from the sand pile, maneuver it up a ramp, and deposit the sand into the container.

Rules level II: 

  1. Must be able to program the robot without adult assistance.
  2. Must use remote control to program the Ed bulldozer.
  3. Must not assist the Ed bulldozer like move it with their hands during the process of picking up the sand and maneuvering it up the ramp to the container.

Participants must program their robot through the city maze, and every sticker they pass they accrue points. They may pass the same sticker multiple times in order to accrue more points, They must take into consideration that this is a timed event. Each sticker is worth 2 points. For level II, there is an allotted time of 5 minutes to complete the maze.

Rules level II: 

  1. Robot must accrue points by passing through stickers on the road.
  2. Robot must not travel over the road boundary.
  3. Robot must fully go over the sticker.
  4. Program must be within the time limit.
  5. Robot must completely pass the finish line.
  6. Robot must comply with the stop, turn signals, and honking in the maze.

Participants must program their robot to catch points by drawing circles with their robot. This is a timed event; Participants must have a lasting strategic program that will circle the numbers they want to accrue as points.
 
The numbers will be further apart than that of level one, and participants must take that into consideration. However many numbers they circle with their robot the total sum of the numbers will be the points they accrued.
 

Rules level II:

  1. Participants cannot receive any guidance in programming their robot from any adult.
  2. Participants must circle the number or numbers completely.
  3. Participants must start within the starting box.
  4. Participants cannot physically assist the robot in drawing the circle around the number.
  5. Participants program must be planned out, so that they do not have to press play to start the program again.